﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PrototypeZGame
{
    public struct EnemyStrength
    {
        public Vec2 v;
        public float s;

        public override string ToString()
        {
            return "Enemy strength: " + s.ToString() + " " + v.ToString() + "\n";
        }
    }
}
